Grand Prix Phoenix Tournament Report – 4th*

Decklist (WARNING: link contains spoilers)

Day 1

2 byes because life is grand.

Round 3-Mirror (2-0)

Game 1

After Thoughtseizeing him on turn 1, no offense to my opponent, but I could tell he didn’t know what he was doing with this deck. He kept a hand of 5 land (none of which cycled), Thoughtseize, and Fatal push. This is not a 7 card hand vs. any deck. Anyway I resolve a Jace, Wielder of Mysteries and am able to easily win.

Game 2

He casts an Inverter of Truth with 6 cards in the yard into Jace, Wielder of Mysteries and Ipnu Rivulet on the table. So, uh yeah, I won.

Round 4-Underworld Breach (3-0)

Game 1 

He goes off and I sit and look at my hand of 3 Fatal Push and 1 Hero’s Downfall and giggle.

Game 2

Damping sphere! What up homie?!

Game 3

He draws land, land, and more land. I take my sweet time comboing him.

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Let’s Be R&D: Are we drafting the wrong number of cards?

What if one card per pack is not the best way to draft? What would the world be like?

So, a normal Magic draft has 8 players opening packs of 15 cards, picking one, and passing the rest along. Rinse and repeat for 3 packs.

45 cards per player. 

24 packs at the table. 

Each player sees 18 packs 2 times with choices to make and 6 packs only once or with no second choice. 

This is the way it has always been… but is it the way it should be?

Question norms, probe what is widely accepted.

One day when trying to figure out if we could draft commander decks from our cube with only 4 players, we set up a draft with packs of 15 cards and had each player pick two. This “pick two” had three very interesting effects. First, as expected, it allowed us to draft 90 cards per player twice as fast as some variant that would have players select one card at a time (a huge boon when the goal is to get to playing Magic quickly before people have to leave for the night).

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Grand Prix Austin – Tournament Report

To set the scene a little bit, this was the first Grand Prix I had played in since August of the previous year and between then and now I had played 5 Magic events. In total.

So to get ready for this event I played somewhere between 15-20 leagues on magic online. Initially my testing was going tits up rather quickly. In the first half of my testing my best results were a pair of 3-2s with 6 or so 2-3s and a couple of 1-4s. Before this I’m not sure if I ever got results this bad with a deck before. Even with Death Shadow, which I went 2-2 with at local events.

And in histories past this might have sent me spiraling, but with the help of time apart from Magic and just enjoying games and being mesmerized by the variance/my play and now years of therapy (get into it) I found myself laughing at my own stupidity and my opponents top decks rather than needing to buy a new mouse at 3 am. 

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MADMAN GENIUS OR BOTH? CHAPTER 5: MIRAKUL FLIP

Welcome back dear reader, oh how I’ve missed you! After a long holiday season, followed by three more weeks of stuff that wasn’t me writing another article, I’m back with the fifth installment of Madman, Genius or Both? This time I’ll be taking a look at a fresh take on two classic strategies that have been smashed together with a twist.

Before we get down to business, I have to briefly mention that the Modern metagame has been impacted dramatically by the recent bannings of Oko, Thief of Crowns, Mox Opal, and Mycosynth Lattice. And although I haven’t personally been playing tons of Modern since the bannings (or before then, to be fair), from perusing the 5-0 lists, the format looks much healthier to me. One of the things I like to check when I look at the 5-0 lists is whether or not multiple copies of Jund are 5-0ing. This is not necessarily scientific, BUT – I believe Modern Jund represents the middle of the archetype spectrum of a pure customizable mid-range value deck. If Jund can win in Modern, it usually means that lots of different decks can also win, which seems to be the case right now.  The recent 5-0 Modern lists also reveal a wide variety of winning decks, which is fantastic. Sorry to all those #affinityforlife players whose hearts are broken, but you had a good run. The good news for now is that there are so many different decks and strategies in Modern that it makes constructing a good sideboard extremely challenging. Speaking of sideboards, the deck we’ll be looking at today offers an awesome plan post-board against decks that side out all of their creature removal. Without further ado, let’s get to the list!

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The Medium Guide to Post-Beta Pioneer

We’re out of the bannings-every-Monday phase of the pioneer format (beta phase? alpha?). Pioneer is now officially a real boy, with its own pro tour and everything. Having called the previous several sets of banned cards pretty accurately, I’ve honesty been waiting the last few weeks to see if llanowar elves gets banned, to no avail. Not surprising, as the number of green stompy decks appears to have actually decreased by quite a bit with the rise of goblin chainwhirler decks. So long Oko, and thanks for all the elks.

Heliod, Sun-Crowned

Let’s address the elephant in the room. Having just been released, there’s the potential that walking ballista and his new partner in crime Heliod, Sun-Crowned will run the tables. The immediate comparison to the Saheeli combo comes to mind: add two cards to your deck that function as reasonable value engines on their own and together form instant-death Voltron. Both combos are easily broken up by wild slash and its ilk, both involve 3 and 4 drops. Ballista combo even takes fewer colors, and ballista itself is arguably better than either of the previous combo pieces, and the Heliod portion is near impossible to actually get off the table. Saheeli had two advantages; one, it only actually cost 6 mana to do all the things in one turn, and two, the two cards helped dig for each other. Basically, walking ballista is easier to fit into any ‘ol deck, but loses to any creature removal and takes more mana. The hardest part is that most tutors don’t find both pieces of the combo. (chord of calling, finale of devastation, etc.) Basically, all the normal tools that enable a creature combo of this type don’t really work. Also, the combo hasn’t actually put up a result yet, and it’s been like 5 WHOLE DAYS. I suspect that the fewer copies of Heliod in the actual deck, the better this combo will be; possibly in a 3 color delirium shell starring traverse the ulvenwald. In short, I expect that this will be a nuisance, especially once the right shell has been found, but I don’t expect it to run the tables in quite the same way Saheeli did.

Let’s go over the messed up cards that are still remaining in the format and how they warp around each other to form a metagame.

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A Lesson In Losing

 This is not a tale of triumph. These are not rounds filled with glory or legendary plays. No, this belongs with the stories that are whispered over fires deep in the woods, and those that are told to the echoless Caverns, where sound is swallowed, never to be heard again.  This tale is not about deck choices, sideboarding, the metagame, nor is it a rant about unjust misfortune. It is a tale of one soul’s journey through the Magic: the Gathering Abyss. This is my tournament report. 

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Medium Musings on Post-Ban Pioneer

I’d like to start this post off by pointing out how cool and clever I am after predicting the most recent bannings for the pioneer format. Almost every deck in the top 16’s of the ptq’s from last week contained the offending cards I mentioned in my previous metagame review. When a new format is that uniform and only ~3 actual decks are viable it’s time to make some changes.

Normally ptq’s will happen at disparate locations all over single weekends. In this case there was an online ptq every day of the week. As a result players could react between events with the publicly posted results from the previous event. This resulted in a month or more worth of metagame movement happening in a week. Mostly players just reacted by playing more dark betrayal; which seems pretty indicative of how things were going. I’m honesty surprised they pulled the trigger on all of the bannings at once. I expected them to perform the necessary smuggler’s copter ban, followed by field of the dead ban a week later, followed by once upon a time shortly thereafter. Clearly they knew what was up and took the necessary steps to remove the noxious play patterns that were haunting the format. Good job Wizards.

So what does this mean now? No idea! But we can guess pretty well, as there were technically a few decks that weren’t running any of the previous holy trinity. Also there are a few busted cards that can be identified as likely to run the room now that the specters of yesterweek allow cool things to exist again. Let me start with a traditional update to the metagame diagram.

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A Medium Guide to the Early Pioneer Format

Wizards really hit a home run with the Pioneer. A new format has been due for a long time. I don’t think I’m the only one that was starting to get a little burnt out with Modern as the only other commonly played format besides standard. And I’m certainly not the only one who was sick of standard. At MC Richmond I don’t think I’ve ever been so happy to scrub out of a tournament; not seeing my Nissas coupled with questionable play on my part led to a rough tournament for me. Even with the recent standard bannings I think that Pioneer’s status as the new kid in town will keep it wildly popular for the foreseeable future.

This leads to the obvious question: what’s the best thing you can be doing in pioneer? Well that’s what we’ll set out to answer today. With the first few rounds of bannings, the most consistent and obnoxious combo decks have been removed or at least slowed down. Without Felidar Guardian, cat combo ceases to be a thing. Without Leyline of Abundance, green devotion at least has to work for it’s most busted draws. The result is that while a combo component to the meta exists, we are still squarely in the aggro-midrange portion of the metagame cycle. While the most flagrant violators of mtg law have been removed, there is definitely still a subset of cards that are significantly more powerful than the others. If I were forced to place the metagame into one of my signature aggro->mid->control->big mana->combo charts it would look something like this.

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MADMAN, GENIUS, OR BOTH? CHAPTER FOUR: YAAAAAS FORETOLD!!!

Welcome back faithful reader to another installment of MADMAN, GENIUS, OR BOTH? This month’s deck comes to us from MTGO username PETYRBAELISH’ 5-0 list posted October 4, 2019. Littlefinger posted at least four other 5-0 results prior to October 4, 2019 with this exact 75 starting around the middle of July, possibly earlier.

“Know your strengths, use them wisely, and one man can be worth ten thousand” – Lord Baelish

This is one of those decks that keeps me com(b)ing back to the daily decklists to sift for gold. After scrolling through list after list of the usual suspects, I found this gem a while back and knew I had to write about it. As usual, I’ve played exactly zero games with the deck so all my thoughts should be taken with extreme caution. That said, I think this deck is absolute fire. 

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